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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

AOrbdaleTerrainActor::

EndPlay

Declaration

virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
Header
#include "OrbdaleTerrainActor.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.

Parameters

NameTypeDefaultMeaning
EndPlayReasonconst EEndPlayReason::Type——