Orrery Terrain · OrreryTerrain module · member function
AOrreryTerrainNetLink::
EndPlay
ExperimentalDeclaration
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;- Header
#include "Net/OrreryTerrainNetLink.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- The RPCs forward to the net subsystem on the game thread; the link holds no terrain state. (the rule of AOrreryTerrainNetLink)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
EndPlayReason | const EEnd | — | — |