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Orbdale

Orbdale Terrain · OrbdaleTerrain module · enum

EOrbdaleTerrainAccuracy

How exact a ground read must be.

Declaration

UENUM(BlueprintType)
enum class EOrbdaleTerrainAccuracy : uint8
Header
#include "OrbdaleTerrainLibraryTypes.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
a Blueprint type

Description

Mirrors OrbdaleTerrain::Native::EGroundAccuracy.

Gameplay that a server decides, or that must agree across machines, reads ExactOnly: where it answers, it is a pure function of the terrain's revision. Best depends on what is resident, so two machines can answer the same point differently. Coarse depends on whether this machine keeps far data: the heightfield renderer does while its far field is on, at every far detail, and those machines agree once settled. A dedicated server does not, nor does a client on the mesh tier or with the far field off: there Coarse omits features, so it can differ over an embankment.

Values

ValueBlueprintMeaning
Best = 0Best—
ExactOnlyExactOnly—
CoarseCoarse—