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Orbdale

Orbdale Terrain · OrbdaleTerrain module · enum

EOrbdaleTerrainBrushBake

How a bake ended.

Declaration

UENUM(BlueprintType)
enum class EOrbdaleTerrainBrushBake : uint8
Header
#include "OrbdaleTerrainBrushAsset.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
a Blueprint type

Values

ValueBlueprintMeaning
Ok = 0Ok—
NoSourceNoSource—
NoCpuCopyNoCpuCopy—
BadImageBadImage—
BadTiffBadTiff—
BadPixelsBadPixels—
BadSizeBadSize—
RefusedRefused—