Orbdale Terrain · OrbdaleTerrain module · enum
EOrbdaleTerrainBrushUsage
What a mask is for.
Declaration
UENUM(BlueprintType)
enum class EOrbdaleTerrainBrushUsage : uint8- Header
#include "OrbdaleTerrainBrushAsset.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- a Blueprint type
Description
It sets the bake's default size and depth, and the editor's warnings.
Values
| Value | Blueprint | Meaning |
|---|---|---|
Strength = 0 | Strength | — |
Height | Height | — |