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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · enum

EOrbdaleTerrainEdLayerKind

Editor only

What a layer in the layer panel is.

Declaration

enum class EOrbdaleTerrainEdLayerKind : uint8
Header
#include "Mode/OrbdaleTerrainEdExtensionV1.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Values

ValueMeaning
GroundHeight—
CoverHeight—
PaintLayer—
Channel—
Field—