Orbdale Terrain · OrbdaleTerrain module · enum
EOrbdaleTerrainEditAccess
Whether an edit would be accepted now, and if not why.
Declaration
UENUM(BlueprintType)
enum class EOrbdaleTerrainEditAccess : uint8- Header
#include "TerrainBlueprintTypes.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- a Blueprint type
Description
What a UI shows before the player tries; the edit calls themselves answer with their own result.
Values
| Value | Blueprint | Meaning |
|---|---|---|
Allowed = 0 | Allowed | — |
NoTerrain | NoTerrain | — |
ReadOnlyWorld | ReadOnlyWorld | — |
Replica | Replica | — |
InBroadcast | InBroadcast | — |
Loading | Loading | — |