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Orbdale

Orbdale Terrain · OrbdaleTerrain module · enum

EOrbdaleTerrainLoadResult

Outcome of loading terrain bytes.

Declaration

UENUM(BlueprintType)
enum class EOrbdaleTerrainLoadResult : uint8
Header
#include "TerrainBlueprintTypes.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
a Blueprint type

Description

Mirrors OrbdaleTerrain::Native::ELoadResult, plus NoTerrain.

Values

ValueBlueprintMeaning
Ok = 0Ok—
BadVersionBadVersion—
NaturalMismatchNaturalMismatch—
CorruptCorrupt—
GridMismatchGridMismatch—
NoTerrainNoTerrain—
RefusedRefused—
NotFoundNotFound—