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Orbdale

Orbdale Terrain · OrbdaleTerrain module · enum

EOrbdaleTerrainQualityMode

Where the project's terrain quality profile comes from (Project Settings, Plugins, Orbdale Terrain, Quality Profile).

Declaration

UENUM(BlueprintType)
enum class EOrbdaleTerrainQualityMode : uint8
Header
#include "OrbdaleTerrainQuality.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
a Blueprint type

Values

ValueBlueprintMeaning
ScalabilityScalability

Follow the engine's scalability one to one: sg.LandscapeQuality 0 Low, 1 Medium, 2 High, 3 Epic, 4 Cinematic.

LowLow

Always Low.

MediumMedium

Always Medium.

HighHigh

Always High.

EpicEpic

Always Epic.

CinematicCinematic

Always Cinematic.

ManualManual

No profile: every terrain console variable keeps its default or ini value and each terrain its own Far Detail.

r.OrbdaleTerrain.Quality still sets one.