Orbdale Terrain · OrbdaleTerrain module · enum
EOrbdaleTerrainStampBlend
How a Stamp's target meets the ground.
Declaration
UENUM(BlueprintType)
enum class EOrbdaleTerrainStampBlend : uint8- Header
#include "TerrainBlueprintTypes.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- a Blueprint type
Description
Mirrors OrbdaleTerrain::Native::EStampBlend; every other brush kind uses Add.
Values
| Value | Blueprint | Meaning |
|---|---|---|
Add = 0 | Add | — |
Max | Max | — |
Min | Min | — |
Blend | Blend | — |