Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrain module · enum

EOrbdaleTerrainStampBlend

How a Stamp's target meets the ground.

Declaration

UENUM(BlueprintType)
enum class EOrbdaleTerrainStampBlend : uint8
Header
#include "TerrainBlueprintTypes.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
a Blueprint type

Description

Mirrors OrbdaleTerrain::Native::EStampBlend; every other brush kind uses Add.

Values

ValueBlueprintMeaning
Add = 0Add—
MaxMax—
MinMin—
BlendBlend—