Orrery Terrain · OrreryTerrainPCG module · enum
EOrreryTerrainPCGRefreshMode
ExperimentalWhen a PCG component re-runs over ground that changed.
Declaration
UENUM(BlueprintType)
enum class EOrreryTerrainPCGRefreshMode : uint8- Header
#include "OrreryTerrainPCGRefresh.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainPCG");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread. (the header’s rule)
- Blueprint
- a Blueprint type
Values
| Value | Blueprint | Meaning |
|---|---|---|
OnCommit = 0 | OnCommit | — |
Throttled | Throttled | — |
Never | Never | — |