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Brass Orrery

Orrery Terrain · OrreryTerrain module · enum

EOrreryTerrainRenderTier

Which renderer draws a terrain.

Declaration

UENUM(BlueprintType)
enum class EOrreryTerrainRenderTier : uint8
Header
#include "TerrainRenderSettings.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
a Blueprint type

Description

The heightfield tier is the terrain's own renderer: the terrain's own heightfield vertex factory with continuous LOD, the far field, and the Lumen and GDF heightfield. The mesh tier is the v0 fallback: FLocalVertexFactory chunks at a fixed stride, any material, residency disc only.

Values

ValueBlueprintMeaning
AutoAuto

The heightfield tier where the feature level supports it (SM5 and up), the mesh tier otherwise.

HeightfieldHeightfield

The heightfield tier always; nothing is drawn where the platform cannot compile it.

MeshMesh

The v0 fallback tier always: comparisons, debugging, and platforms below SM5.