Orrery Terrain · OrreryTerrain module · enum
EOrreryTerrainRvtMode
How the heightfield tier's near chunks get their colour: the layer blend per pixel, or a runtime virtual texture.
Declaration
UENUM(BlueprintType)
enum class EOrreryTerrainRvtMode : uint8- Header
#include "TerrainRenderSettings.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- a Blueprint type
Description
r.OrreryTerrain.Rvt overrides it: 0 is Blend, 1 is Read, 2 is Auto, -1 follows the setting.
Values
| Value | Blueprint | Meaning |
|---|---|---|
Auto | Auto | Read the RVT where it can work: virtual texturing on the platform, the heightfield tier, and a material that writes the RVT. Otherwise Blend, with one warning. |
Blend | Blend | The direct layer blend in the main pass: no writers, no RVT component, no pool memory, no rail ballast shoulders. |
Read | Read | The RVT always where the platform has virtual texturing and the heightfield tier is on: writers draw each near chunk into it and the main pass reads it. The material must write the RVT, or the terrain draws empty. |