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Orbdale

Orbdale Terrain · OrbdaleTerrain module · delegate

FOnOrbdaleGroundMoved

The ground under an actor moved or cleared it: OldZ and NewZ are the actor's world heights (cm) before and after, bCleared is whether the ground no longer admits it.

Declaration

DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnOrbdaleGroundMoved, float, OldZ, float, NewZ, bool, bCleared);
Header
#include "OrbdaleTerrainGroundFollowComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.

Parameters

NameTypeMeaning
OldZfloat—
NewZfloat—
bClearedbool—

A dynamic delegate: Blueprint can bind it. Multicast: any number of listeners.