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Orbdale

Orbdale Terrain · OrbdaleTerrain module · delegate

FOnOrbdaleTerrainGroundChangedBP

The ground changed (a struct, so it can grow without breaking a binding).

Declaration

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnOrbdaleTerrainGroundChangedBP, const FOrbdaleTerrainGroundChange&, Change);
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread only. (the header’s rule)

Description

Blueprint form of OnGroundChanged.

Parameters

NameTypeMeaning
Changeconst FOrbdaleTerrainGroundChange&—

A dynamic delegate: Blueprint can bind it. Multicast: any number of listeners.