Orbdale Terrain · OrbdaleTerrain module · delegate
FOnOrbdaleTerrainGroundChangedBP
The ground changed (a struct, so it can grow without breaking a binding).
Declaration
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnOrbdaleTerrainGroundChangedBP, const FOrbdaleTerrainGroundChange&, Change);- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread only. (the header’s rule)
Description
Blueprint form of OnGroundChanged.
Parameters
| Name | Type | Meaning |
|---|---|---|
Change | const FOrbdale | — |
A dynamic delegate: Blueprint can bind it. Multicast: any number of listeners.