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Brass Orrery

Orrery Terrain · OrreryTerrain module · delegate

FOnOrreryTerrainGroundChangedBP

The ground changed (a struct, so it can grow without breaking a binding).

Declaration

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnOrreryTerrainGroundChangedBP, const FOrreryTerrainGroundChange&, Change);
Header
#include "OrreryTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread only. (the header’s rule)

Description

Blueprint form of OnGroundChanged.

Parameters

NameTypeMeaning
Changeconst FOrreryTerrainGroundChange&—

A dynamic delegate: Blueprint can bind it. Multicast: any number of listeners.