Orrery Terrain · OrreryTerrain module · delegate
FOnTerrainLoaded
A load from a slot ended, on the game thread, exactly once (UOrreryTerrainSubsystem::LoadTerrainAsync).
Declaration
DECLARE_DELEGATE_OneParam(FOnTerrainLoaded, EOrreryTerrainLoadResult /*Result*/);- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread only. (the header’s rule)
Parameters
| Name | Type | Meaning |
|---|---|---|
| unnamed | EOrrery | — |
A native delegate: C++ only. Single-cast: one listener.