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Orbdale Terrain · OrbdaleTerrainEditor module · struct

FOrbdaleHeightmapImportReport

Editor only

What an import did, or why it refused.

Declaration

struct FOrbdaleHeightmapImportReport
Header
#include "OrbdaleTerrainHeightmapImport.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Functions

  • ToString

    One line for logs and the Python result.

Properties

NameTypeDefaultMeaning
ErrorFString—

Why the import was refused; empty on success. The store is left as it was.

WarningsTArray<FString>——
Sizeint320

Samples per row and rows.

Cell_mdouble0.0—
MetresPerUnitdouble0.0—
ZOffset_mdouble0.0—
WorkingBytesint640

The estimate checked against MaxWorkingBytes.

InputHashuint640

Hash of the decoded samples, nodata, extra rasters and placement.

BuildFOrbdaleTerrainTileStoreBuildReport——