Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · struct

FOrbdaleTerrainBrushPaletteEntry

Editor only

One button of the brush palette.

Declaration

struct FOrbdaleTerrainBrushPaletteEntry
Header
#include "Tools/OrbdaleTerrainBrushPalette.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Properties

NameTypeDefaultMeaning
BrushUOrbdaleTerrainBrushAsset*nullptr

Null is Disc, the round brush (and null with a Splat).

LabelFText——
SplatUOrbdaleTerrainSplatAsset*nullptr

Set for a splat entry; Brush is null then.