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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · struct

FOrbdaleTerrainEdLayerDesc

Editor only

A row in the layer panel, listed in composition order.

Declaration

struct FOrbdaleTerrainEdLayerDesc
Header
#include "Mode/OrbdaleTerrainEdExtensionV1.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Properties

NameTypeDefaultMeaning
IdFName——
LabelFText——
KindEOrbdaleTerrainEdLayerKindEOrbdaleTerrainEdLayerKind::GroundHeight—
Orderint320

Composition order, ascending.

BrushTargetFName—

The brush target that edits it; none when the layer is read-only.

bLockablebooltrue—
IsAvailableTFunction<bool(const UWorld&)>—

Empty means available.

SetVisibleTFunction<void(UWorld&, bool)>——