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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

FOrbdaleTerrainFeaturePlacement::

GetFeatureId

Editor only

The placed feature's id once Committed (the new id of an add; the removed id of a removal), else 0.

Declaration

OrbdaleTerrain::Native::FFeatureId GetFeatureId() const;
Header
#include "Tools/OrbdaleTerrainFeaturePlacement.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of FOrbdaleTerrainFeaturePlacement)