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Orbdale

Orbdale Terrain · OrbdaleTerrain module · struct

FOrbdaleTerrainFollowStats

What the follow subsystem is tracking and has queued.

Declaration

USTRUCT(BlueprintType)
struct FOrbdaleTerrainFollowStats
Blueprint Make and Break Orbdale Terrain Follow Stats
The graph as text
  1. Break Orbdale Terrain Follow Stats (structure)
    • In Orbdale Terrain Follow Stats (OrbdaleTerrainFollowStats): not connected
    • Out Components (Integer): not connected
    • Out Actors (Integer): not connected
    • Out Instances (Integer64): not connected
    • Out Hidden (Integer64): not connected
    • Out Unregistered (Integer64): not connected
    • Out Applied (Integer64): not connected
Header
#include "OrbdaleTerrainFollowSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
“Orbdale Terrain Follow Stats”, a Blueprint type

Properties

NameTypeDefaultMeaning
ComponentsBlueprintReadOnlyint320

Instanced components tracked.

ActorsBlueprintReadOnlyint320

Actors tracked.

InstancesBlueprintReadOnlyint640

Followed instances, hidden ones included.

HiddenBlueprintReadOnlyint640

Instances hidden now.

UnregisteredBlueprintReadOnlyint640

Instances still waiting to register (not read yet, or their tile is not resident).

AppliedBlueprintReadOnlyint640

Instance updates, hides and restores applied since the world began.

Blueprint