Orbdale Terrain · OrbdaleTerrain module · struct
FOrbdaleTerrainLayerWeight
One paint layer at a point and its weight: an entry of FOrbdaleTerrainGroundSample::Paint.
Declaration
USTRUCT(BlueprintType)
struct FOrbdaleTerrainLayerWeightBlueprint Make and Break Orbdale Terrain Layer Weight
The graph as text
- Break Orbdale Terrain Layer Weight (structure)
- In Orbdale Terrain Layer Weight (OrbdaleTerrainLayerWeight): not connected
- Out Layer (Integer): not connected
- Out Layer Name (Name): not connected
- Out Weight (Float): not connected
- Header
#include "OrbdaleTerrainLibraryTypes.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- “Orbdale Terrain Layer Weight”, a Blueprint type
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
LayerBlueprintReadOnly | int32 | 0 | The paint layer id, 0 to 255: the index in the terrain's layer set ( |
LayerBlueprintReadOnly | FName | — | The layer's name in the terrain actor's layer set; None without a set or past its end. |
WeightBlueprintReadOnly | float | 0.f | The layer's share of the point, 0 to 1 (the stored weight over 255). |
Blueprint
- Break Orbdale Terrain Layer WeightMake and Break