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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · struct

FOrbdaleTerrainNewResult

Editor only

What Create did.

Declaration

struct FOrbdaleTerrainNewResult
Header
#include "Tools/OrbdaleTerrainNewTerrain.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Properties

NameTypeDefaultMeaning
bOkboolfalse—
ErrorFString—

Why nothing was created; the world is untouched.

ActorAOrbdaleTerrainActor*nullptr

The new or re-sourced terrain actor.

SourceUOrbdaleTerrainSourceAsset*nullptr

The asset made (unsaved, dirty).

bReplacedSourceboolfalse

The world had a terrain: its actor's Source was replaced.

EstimateFOrbdaleTerrainNewEstimate—

Settled with the created asset for file sources.