Orbdale Terrain · OrbdaleTerrain module · delegate
FOrbdaleTerrainSampleDelegate
The outputs of Sample Ground Exact (Async): the sample and None on OnCompleted; an empty sample and why on OnFailed.
Declaration
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOrbdaleTerrainSampleDelegate, const FOrbdaleTerrainGroundSample&, Sample, EOrbdaleTerrainAsyncFailure, Reason);- Header
#include "OrbdaleTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
Parameters
| Name | Type | Meaning |
|---|---|---|
Sample | const FOrbdale | — |
Reason | EOrbdale | — |
A dynamic delegate: Blueprint can bind it. Multicast: any number of listeners.