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Orbdale

Orbdale Terrain · OrbdaleTerrain module · struct

FOrbdaleTerrainSaveOptions

What a terrain save keeps (editor authoring layer).

Declaration

USTRUCT(BlueprintType)
struct FOrbdaleTerrainSaveOptions
Blueprint Make and Break Orbdale Terrain Save Options
The graph as text
  1. Make Orbdale Terrain Save Options (structure)
    • In Owner Domains (array of Integer64): not connected
    • Out Orbdale Terrain Save Options (OrbdaleTerrainSaveOptions): not connected
  2. Break Orbdale Terrain Save Options (structure)
    • In Orbdale Terrain Save Options (OrbdaleTerrainSaveOptions): not connected
    • Out Owner Domains (array of Integer64): not connected
Header
#include "TerrainBlueprintTypes.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
“Orbdale Terrain Save Options”, a Blueprint type

Properties

NameTypeDefaultMeaning
OwnerDomainsBlueprintReadWriteTArray<int64>—

Keep only the features of these owner domains (FOwnerId::Domain, a FourCC such as 'RAIL' or the editor's 'TSED'); empty keeps every feature.

The sculpt layer, the paint and other plugins' sections are always saved whole. Values outside 0..4294967295 are refused.

Blueprint