Orbdale Terrain · OrbdaleTerrain module · struct
FOrbdaleTerrainSaveOptions
What a terrain save keeps (editor authoring layer).
Declaration
USTRUCT(BlueprintType)
struct FOrbdaleTerrainSaveOptionsBlueprint Make and Break Orbdale Terrain Save Options
The graph as text
- Make Orbdale Terrain Save Options (structure)
- In Owner Domains (array of Integer64): not connected
- Out Orbdale Terrain Save Options (OrbdaleTerrainSaveOptions): not connected
- Break Orbdale Terrain Save Options (structure)
- In Orbdale Terrain Save Options (OrbdaleTerrainSaveOptions): not connected
- Out Owner Domains (array of Integer64): not connected
- Header
#include "TerrainBlueprintTypes.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- “Orbdale Terrain Save Options”, a Blueprint type
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
OwnerBlueprintReadWrite | TArray< | — | Keep only the features of these owner domains (FOwnerId::Domain, a FourCC such as 'RAIL' or the editor's 'TSED'); empty keeps every feature. The sculpt layer, the paint and other plugins' sections are always saved whole. Values outside 0..4294967295 are refused. |
Blueprint
- Break Orbdale Terrain Save OptionsMake and Break
- Make Orbdale Terrain Save OptionsMake and Break