Orbdale Terrain · OrbdaleTerrainEditor module · member function
FOrbdaleTerrainSculptHeightTarget::
GetId
Editor onlyTargetId, PaintLayerTargetId or GroundClassTargetId, by the configured kind.
Declaration
virtual FName GetId() const override;- Header
#include "Tools/OrbdaleTerrainSculptTarget.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of FOrbdaleTerrainSculptHeightTarget)