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Orbdale

Orbdale Terrain · OrbdaleTerrain module · struct

FOrbdaleTerrainSculptVolumes

What one finished stroke moved, in cubic metres, for a costed game (a sculpt beneath a feature is a sculpt cost, never re-charged to construction).

Declaration

USTRUCT(BlueprintType)
struct FOrbdaleTerrainSculptVolumes
Blueprint Make and Break Orbdale Terrain Sculpt Volumes
The graph as text
  1. Break Orbdale Terrain Sculpt Volumes (structure)
    • In Orbdale Terrain Sculpt Volumes (OrbdaleTerrainSculptVolumes): not connected
    • Out Stroke (Integer64): not connected
    • Out Raised M 3 (Double): not connected
    • Out Lowered M 3 (Double): not connected
    • Out Feature Fill M 3 (Double): not connected
    • Out Feature Cut M 3 (Double): not connected
Header
#include "OrbdaleTerrainSculptTypes.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
“Orbdale Terrain Sculpt Volumes”, a Blueprint type

Description

Properties

NameTypeDefaultMeaning
StrokeBlueprintReadOnlyint640

The stroke these volumes belong to.

Raised_m3BlueprintReadOnlydouble0.0

Natural ground raised, m³.

Lowered_m3BlueprintReadOnlydouble0.0

Natural ground lowered, m³, positive.

FeatureFill_m3BlueprintReadOnlydouble0.0

Change of the realised fill of the features above (embankments grew or shrank), m³, signed.

FeatureCut_m3BlueprintReadOnlydouble0.0

Change of the realised cut of the features above, m³, signed.

Blueprint