Orbdale Terrain · OrbdaleTerrain module · struct
FOrbdaleTerrainSculptVolumes
What one finished stroke moved, in cubic metres, for a costed game (a sculpt beneath a feature is a sculpt cost, never re-charged to construction).
Declaration
USTRUCT(BlueprintType)
struct FOrbdaleTerrainSculptVolumesBlueprint Make and Break Orbdale Terrain Sculpt Volumes
The graph as text
- Break Orbdale Terrain Sculpt Volumes (structure)
- In Orbdale Terrain Sculpt Volumes (OrbdaleTerrainSculptVolumes): not connected
- Out Stroke (Integer64): not connected
- Out Raised M 3 (Double): not connected
- Out Lowered M 3 (Double): not connected
- Out Feature Fill M 3 (Double): not connected
- Out Feature Cut M 3 (Double): not connected
- Header
#include "OrbdaleTerrainSculptTypes.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- “Orbdale Terrain Sculpt Volumes”, a Blueprint type
Description
Mirrors OrbdaleTerrain::Native::FSculptVolumes. Tier 3 value.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
StrokeBlueprintReadOnly | int64 | 0 | The stroke these volumes belong to. |
Raised_BlueprintReadOnly | double | 0.0 | Natural ground raised, m³. |
Lowered_BlueprintReadOnly | double | 0.0 | Natural ground lowered, m³, positive. |
FeatureBlueprintReadOnly | double | 0.0 | Change of the realised fill of the features above (embankments grew or shrank), m³, signed. |
FeatureBlueprintReadOnly | double | 0.0 | Change of the realised cut of the features above, m³, signed. |
Blueprint
- Break Orbdale Terrain Sculpt VolumesMake and Break