Orbdale Terrain · OrbdaleTerrainEditor module · member function
FOrbdaleTerrainStampHold::
FOrbdaleTerrainStampHold
Editor onlyOverload 1
FOrbdaleTerrainStampHold() = default;- Header
#include "Tools/OrbdaleTerrainStampHold.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of FOrbdaleTerrainStampHold)
Overload 2
FOrbdaleTerrainStampHold(const FOrbdaleTerrainStampHold&) = delete;- Header
#include "Tools/OrbdaleTerrainStampHold.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of FOrbdaleTerrainStampHold)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
| unnamed | const FOrbdale | — | — |