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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · struct

FOrbdaleTerrainStepperSettings

Editor only

What the stepper needs to know about the stroke it steps.

Declaration

struct FOrbdaleTerrainStepperSettings
Header
#include "Tools/OrbdaleTerrainStrokeStepper.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Properties

NameTypeDefaultMeaning
ModeEOrbdaleTerrainStrokeSpacingEOrbdaleTerrainStrokeSpacing::Continuous—
RateHzdouble30.0

Continuous: steps per second.

MaxStepsPerTickint328

Continuous: a longer tick drops the debt beyond this, as the runtime component does.

Spacingdouble0.25

Spacing: distance between steps over the radius.

Radius_cmdouble1000.0

Spacing: the brush radius, cm.