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Orbdale

Orbdale Terrain · OrbdaleTerrain module · struct

FOrbdaleTerrainTileStoreIndex::

FSpan

Experimental

Where one stored tile is.

Declaration

struct FSpan
Header
#include "OrbdaleTerrainTileStoreAsset.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Thread-safe to read. (the rule of FOrbdaleTerrainTileStoreIndex)

Properties

NameTypeDefaultMeaning
Offsetuint640

Byte offset in the payload.

Sizeuint320

Stored bytes, the 8-byte tile hash included.

Codeuint80

ECodec in the low nibble, flags above.