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Orbdale

Orbdale Terrain · OrbdaleTerrain module · delegate

FOrbdaleTerrainWaitDelegate

The outputs of Wait For Terrain Ground and Wait For Terrain Editable: Reason is None on OnReady, why on OnFailed.

Declaration

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOrbdaleTerrainWaitDelegate, EOrbdaleTerrainAsyncFailure, Reason);
Header
#include "OrbdaleTerrainAsyncActions.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.

Parameters

NameTypeMeaning
ReasonEOrbdaleTerrainAsyncFailure—

A dynamic delegate: Blueprint can bind it. Multicast: any number of listeners.