Orbdale Terrain · OrbdaleTerrain module · delegate
FOrbdaleTerrainWaitDelegate
The outputs of Wait For Terrain Ground and Wait For Terrain Editable: Reason is None on OnReady, why on OnFailed.
Declaration
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOrbdaleTerrainWaitDelegate, EOrbdaleTerrainAsyncFailure, Reason);- Header
#include "OrbdaleTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
Parameters
| Name | Type | Meaning |
|---|---|---|
Reason | EOrbdale | — |
A dynamic delegate: Blueprint can bind it. Multicast: any number of listeners.