Orrery Terrain · OrreryTerrainEditor module · struct
FOrreryLandscapeImportOptions
Editor onlySettings of one Landscape import.
Declaration
struct FOrreryLandscapeImportOptions- Header
#include "OrreryTerrainLandscapeImport.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Max | uint8 | 6 | Deepest mip level to build, 0..15. |
b | bool | true | Import the paint layers as the store's natural paint (the paint slot planes: the kPaintSlots strongest a post). |
Layer | TMap< | — | Paint layer name to output layer id, 0..255; several layers may share an id (their weights add). Empty: the layers keep the order of ULandscapeInfo::Layers. Either way the Landscape may hold at most 256 paint layers. When set, it must name every paint layer of the Landscape. |
b | bool | false | After a successful import, hide the source Landscape and every proxy of it: hidden in game, no collision, not used for navigation, and editor-only so it does not cook. One undoable editor transaction. The Landscape's host hash does not change, so IsImportCurrent stays true. |
Max | int64 | int64(1) < | Refuse an import whose read buffers would need more than this many bytes at once. |
Build | FOrrery | — | How the store is compressed. |