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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · member function

FOrreryTerrainAuthoringSync::

Flush

Editor only

Capture World's editor terrain into its authoring asset if it is dirty, making the asset when there is none: the real one for a saved map, a transient one otherwise.

Declaration

bool Flush(UWorld& World, const TCHAR* Reason);
Header
#include "Persist/OrreryTerrainAuthoringSync.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of FOrreryTerrainAuthoringSync)

Description

A transient asset is replaced by the real one once the map has a name.

Parameters

NameTypeDefaultMeaning
WorldUWorld&—

A tracked editor world.

Reasonconst TCHAR*—

For the log: "save", "PIE", "re-create".

Returns

true when the asset holds the live state afterwards (also when nothing was dirty).