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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · member function

FOrreryTerrainAuthoringSync::

GetBoundAsset

Editor only

The asset World's live terrain is kept in (restored from at creation, or captured into since); null if none yet.

Declaration

UOrreryTerrainAuthoringData* GetBoundAsset(const UWorld& World) const;
Header
#include "Persist/OrreryTerrainAuthoringSync.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of FOrreryTerrainAuthoringSync)

Parameters

NameTypeDefaultMeaning
Worldconst UWorld&——