Orrery Terrain · OrreryTerrainEditor module · member function
FOrreryTerrainAuthoringSync::
Startup
Editor onlyBind the engine's world, save, PIE and map check events, and track the editor worlds that already exist.
Declaration
void Startup();- Header
#include "Persist/OrreryTerrainAuthoringSync.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of FOrreryTerrainAuthoringSync)