Orrery Terrain · OrreryTerrainEditor module · struct
FOrreryTerrainEdActionDesc
Editor onlyAn action (a button that runs code rather than starting a tool): Bake, New, a climate spin-up.
Declaration
struct FOrreryTerrainEdActionDesc- Header
#include "Mode/OrreryTerrainEdExtensionV1.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Id | FName | — | Unique action id. |
Palette | FName | — | — |
Label | FText | — | — |
Tooltip | FText | — | — |
Icon | FSlate | — | — |
Order | int32 | 0 | — |
b | bool | true | Disabled while the world has no terrain. |
Execute | TFunction< | — | — |
Can | TFunction< | — | Empty means always executable (after bRequiresTerrain). |