Orrery Terrain · OrreryTerrainEditor module · struct
FOrreryTerrainEdLayerDesc
Editor onlyA row in the layer panel, listed in composition order.
Declaration
struct FOrreryTerrainEdLayerDesc- Header
#include "Mode/OrreryTerrainEdExtensionV1.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Id | FName | — | — |
Label | FText | — | — |
Kind | EOrrery | EOrrery | — |
Order | int32 | 0 | Composition order, ascending. |
Brush | FName | — | The brush target that edits it; none when the layer is read-only. |
b | bool | true | — |
Is | TFunction< | — | Empty means available. |
Set | TFunction< | — | — |