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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · struct

FOrreryTerrainEdLayerDesc

Editor only

A row in the layer panel, listed in composition order.

Declaration

struct FOrreryTerrainEdLayerDesc
Header
#include "Mode/OrreryTerrainEdExtensionV1.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Properties

NameTypeDefaultMeaning
IdFName——
LabelFText——
KindEOrreryTerrainEdLayerKindEOrreryTerrainEdLayerKind::GroundHeight—
Orderint320

Composition order, ascending.

BrushTargetFName—

The brush target that edits it; none when the layer is read-only.

bLockablebooltrue—
IsAvailableTFunction<bool(const UWorld&)>—

Empty means available.

SetVisibleTFunction<void(UWorld&, bool)>——