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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · struct

FOrreryTerrainEditorStrokeResult

Editor only

What ApplyEditorStroke did.

Declaration

USTRUCT(BlueprintType)
struct FOrreryTerrainEditorStrokeResult
Blueprint Make and Break Orrery Terrain Editor Stroke Result
The graph as text
  1. Break Orrery Terrain Editor Stroke Result (structure)
    • In Orrery Terrain Editor Stroke Result (OrreryTerrainEditorStrokeResult): not connected
    • Out Applied (Boolean): not connected
    • Out Refusal (String): not connected
    • Out Steps (Integer): not connected
    • Out Applied Dabs (Integer): not connected
    • Out Refused Dabs (Integer): not connected
    • Out Waited Dabs (Integer): not connected
    • Out Abandoned Dabs (Integer): not connected
    • Out Raised M 3 (Double): not connected
    • Out Lowered M 3 (Double): not connected
    • Out State Hash Before (Integer64): not connected
    • Out State Hash After (Integer64): not connected
Header
#include "OrreryTerrainEditorLibrary.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Blueprint
“Orrery Terrain Editor Stroke Result”, a Blueprint type

Description

Hashes are the bits of a uint64.

Properties

NameTypeDefaultMeaning
bAppliedBlueprintReadOnlyboolfalse

The stroke opened and its edit is in the undo history (or changed nothing).

false with Refusal set otherwise.

RefusalBlueprintReadOnlyFString—

Why the stroke did not open, or why some dabs were refused; empty when every dab applied.

StepsBlueprintReadOnlyint320

Steps the stroke took, the press included.

AppliedDabsBlueprintReadOnlyint320

Dabs that applied, that the session's limits refused, that waited for ground, and that were given up.

RefusedDabsBlueprintReadOnlyint320—
WaitedDabsBlueprintReadOnlyint320—
AbandonedDabsBlueprintReadOnlyint320—
Raised_m3BlueprintReadOnlydouble0.0

Ground the stroke raised and lowered, m³ (height tools).

Lowered_m3BlueprintReadOnlydouble0.0—
StateHashBeforeBlueprintReadOnlyint640

The terrain's StateHash before and after the stroke.

StateHashAfterBlueprintReadOnlyint640—

Blueprint