Skip to content
Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · member function

FOrreryTerrainExtFeed::

MakeDab

ExperimentalEditor only

The V2 dab of a brush step: the V1 fields, and, when Brush names a mask, the mask the terrain holds with the angle and placement the kernel will use (FOrreryTerrainBrushBP converted by Units::ToBrush).

Declaration

static FOrreryTerrainBrushDabV2 MakeDab(const FOrreryTerrainBrushDab& Dab, const FOrreryTerrainBrushBP& Brush, const UOrreryTerrainSubsystem* Terrain);
Header
#include "Tools/OrreryTerrainExtFeed.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread, editor only. (the rule of FOrreryTerrainExtFeed)

Parameters

NameTypeDefaultMeaning
Dabconst FOrreryTerrainBrushDab&—

The tool's V1 dab (metres).

Brushconst FOrreryTerrainBrushBP&—

The subsystem brush the step becomes, with the dab's resolved MaskAngle.

Terrainconst UOrreryTerrainSubsystem*—

The terrain the step applies to; null leaves the mask out.