Orrery Terrain · OrreryTerrain module · struct
FOrreryTerrainFarNormals
The far ring's normal-only level and its radius: finer slopes for the lighting of the distant ground, on top of the far detail preset, without more triangles.
Declaration
struct FOrreryTerrainFarNormals- Header
#include "TerrainRenderSettings.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
Description
Each quality profile brings one (OrreryTerrainQuality::FarNormalsOf); the renderer reads the one in force through OrreryTerrainQuality::ResolveFarNormals in every build, Shipping included. Plain data, not a console variable.
Functions
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Level | int32 | -1 | The pyramid level: -1 the preset's own (none on Balanced, level 1 to 4 km on High), 0 none, 1 or more that level when it is finer than the preset's finest shading level. |
Radius_ | float | 0.f | Its radius, metres; 0 the preset's (4000 level-0 posts, 4 km at 1 m posts). Read only with a Level of 1 or more. |