Orrery Terrain · OrreryTerrain module · struct
FOrreryTerrainKeepOutBP
Where along a corridor a keep-out run lies, and whether its ends get a tunnel opening.
Declaration
USTRUCT(BlueprintType)
struct FOrreryTerrainKeepOutBPBlueprint Make and Break Orrery Terrain Keep Out BP
The graph as text
- Make Orrery Terrain Keep Out BP (structure)
- In Start Distance (Double): 0.0
- In End Distance (Double): 0.0
- In Opening At Start (Boolean): false
- In Opening At End (Boolean): false
- Out Orrery Terrain Keep Out BP (OrreryTerrainKeepOutBP): not connected
- Break Orrery Terrain Keep Out BP (structure)
- In Orrery Terrain Keep Out BP (OrreryTerrainKeepOutBP): not connected
- Out Start Distance (Double): not connected
- Out End Distance (Double): not connected
- Out Opening At Start (Boolean): not connected
- Out Opening At End (Boolean): not connected
- Header
#include "OrreryTerrainLibraryTypes.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- “Orrery Terrain Keep Out BP”, a Blueprint type
Description
Distances are along the centreline in plan, cm.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
StartBlueprintReadWrite | double | 0.0 | Distance from the start of the centreline where the run begins (a bridge deck, a tunnel bore), cm. |
EndBlueprintReadWrite | double | 0.0 | Distance where it ends, cm. |
bBlueprintReadWrite | bool | false | Fold the cutting to a portal and open a hole at the run's start. Needs a station before the run. |
bBlueprintReadWrite | bool | false | Fold the cutting to a portal and open a hole at the run's end. Needs a station after the run. |
Blueprint
- Break Orrery Terrain Keep Out BPMake and Break
- Make Orrery Terrain Keep Out BPMake and Break