Orrery Terrain · OrreryTerrainEditor module · member function
FOrreryTerrainMaskContourCache::
Compute
Editor onlyTrace Mask's 50 % contour at Angle into Out (pairs of points, units of the radius), with no cache.
Declaration
static void Compute(const OrreryTerrain::Native::FBrushMask& Mask, uint16 Angle, bool bMirror, double Aspect, TArray<FVector2D>& Out);- Header
#include "Tools/OrreryTerrainMaskPreview.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of FOrreryTerrainMaskContourCache)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Mask | const Orrery | — | — |
Angle | uint16 | — | — |
bMirror | bool | — | — |
Aspect | double | — | — |
Out | TArray< | — | — |