Orrery Terrain · OrreryTerrain module · struct
FOrreryTerrainNetAck
ExperimentalThe client's acknowledgement (ServerAck, unreliable, 4 Hz): a lost one is replaced by the next.
Declaration
USTRUCT(BlueprintType)
struct FOrreryTerrainNetAckBlueprint Make and Break Orrery Terrain Net Ack
The graph as text
- Break Orrery Terrain Net Ack (structure)
- In Orrery Terrain Net Ack (OrreryTerrainNetAck): not connected
- Out Join (Integer): not connected
- Out Received Seq (Integer64): not connected
- Out Applied Seq (Integer64): not connected
- Out Join Bytes Received (Integer64): not connected
- Out Verdict (EOrreryTerrainNetVerdict): not connected
- Out Good Seq (Integer64): not connected
- Out Bad Seq (Integer64): not connected
- Header
#include "Net/TerrainNetTypes.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Blueprint
- “Orrery Terrain Net Ack”, a Blueprint type
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
JoinBlueprintReadOnly | int32 | 0 | The Welcome's Join this ack belongs to. |
ReceivedBlueprintReadOnly | int64 | 0 | The newest record received (the flow-control window). |
AppliedBlueprintReadOnly | int64 | 0 | The newest record applied. |
JoinBlueprintReadOnly | int64 | 0 | — |
VerdictBlueprintReadOnly | EOrrery | EOrrery | — |
GoodBlueprintReadOnly | int64 | 0 | The last checkpoint that matched; 0 before any. |
BadBlueprintReadOnly | int64 | 0 | With Mismatch or Fault: the record where the replica stopped following. |
Blueprint
- Break Orrery Terrain Net AckMake and Break