Orrery Terrain · OrreryTerrain module · struct
FOrreryTerrainNetHello
ExperimentalThe client's first message (ServerHello): what both sides must share before anything else travels.
Declaration
USTRUCT(BlueprintType)
struct FOrreryTerrainNetHelloThe graph as text
- Break Orrery Terrain Net Hello (structure)
- In Orrery Terrain Net Hello (OrreryTerrainNetHello): not connected
- Out Net Version (Integer): not connected
- Out Sculpt Record Version (Integer): not connected
- Out Save Version (Integer): not connected
- Out Natural Hash (Integer64): not connected
- Out Grid Hash (Integer64): not connected
- Out Held Masks (array of Integer64): not connected
- Out Cached Save Hash (Integer64): not connected
- Header
#include "Net/TerrainNetTypes.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Blueprint
- “Orrery Terrain Net Hello”, a Blueprint type
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
NetBlueprintReadOnly | int32 | 0 | — |
SculptBlueprintReadOnly | int32 | 0 | — |
SaveBlueprintReadOnly | int32 | 0 | — |
NaturalBlueprintReadOnly | int64 | 0 | The natural ground's content hash (ITileSource::ContentHash): the ground never travels. |
GridBlueprintReadOnly | int64 | 0 | The grid's identity: origin, post spacing, edit subdivision. |
HeldBlueprintReadOnly | TArray< | — | The brush masks this side holds already (their ids, ascending; up to 1,024, net version 5): the server sends their BrushMask records as the hash only and leaves them out of the join's mask frames. A resync's Hello refreshes it. |
CachedBlueprintReadOnly | int64 | 0 | The file hash of the terrain save this client kept from an earlier join (net version 6); 0 when it holds none. The server then sends only what that save does not hold. The client checks every byte it takes from it against the join's hashes. |
Blueprint
- Break Orrery Terrain Net HelloMake and Break