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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · member function

FOrreryTerrainStrokeStepper::

End

Editor only

End the stroke, appending its last steps.

Declaration

void End(TArray<FVector>& OutSteps);
Header
#include "Tools/OrreryTerrainStrokeStepper.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread (it holds no shared state; one stepper per tool). (the rule of FOrreryTerrainStrokeStepper)

Parameters

NameTypeDefaultMeaning
OutStepsTArray<FVector>&——