Orrery Terrain · OrreryTerrainEditor module · member function
FOrreryTerrainStrokeStepper::
IsActive
Editor onlyDeclaration
bool IsActive() const;- Header
#include "Tools/OrreryTerrainStrokeStepper.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread (it holds no shared state; one stepper per tool). (the rule of FOrreryTerrainStrokeStepper)