Orrery Terrain · OrreryTerrain module · struct
FOrreryTerrainTileStoreIndex::
FField
ExperimentalOne field's tiling.
Declaration
struct FField- Header
#include "OrreryTerrainTileStoreAsset.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Thread-safe to read. (the rule of FOrreryTerrainTileStoreIndex)
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Id | uint8 | 0 | 0 = natural ground height, 1 = natural ground class (FStoreTileHeader::Field). |
Max | uint8 | 0 | Deepest level stored. |
Cell_ | double | 1.0 | Post spacing at level 0, metres; for field 0 the asset's BaseCell_m. |
Min | FInt | FInt | Level-0 rectangle, inclusive. |
Max | FInt | FInt | — |
First | int32 | 0 | Index of its level 0 in the level table. |