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Brass Orrery

Orrery Terrain · OrreryTerrain module · delegate

FOrreryTerrainWaitDelegate

The outputs of Wait For Terrain Ground and Wait For Terrain Editable: Reason is None on OnReady, why on OnFailed.

Declaration

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOrreryTerrainWaitDelegate, EOrreryTerrainAsyncFailure, Reason);
Header
#include "OrreryTerrainAsyncActions.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.

Parameters

NameTypeMeaning
ReasonEOrreryTerrainAsyncFailure—

A dynamic delegate: Blueprint can bind it. Multicast: any number of listeners.