Orrery Terrain · OrreryTerrainRenderer module · member function
FTerrainGrassSystem::
Create
ExperimentalMake the grass system of World, or null where grass must not run (ShouldRun with IsRunningDedicatedServer(), the world's net mode and FApp::CanEverRender()).
Declaration
static TUniquePtr<FTerrainGrassSystem> Create(UWorld& World);- Header
#include "Grass/TerrainGrassSystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainRenderer");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread only. (the rule of FTerrainGrassSystem)
Description
Nothing is loaded until SetLayerSet.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
World | UWorld& | — | — |