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Brass Orrery

Orrery Terrain · OrreryTerrainRenderer module · member function

FTerrainGrassSystem::

Create

Experimental

Make the grass system of World, or null where grass must not run (ShouldRun with IsRunningDedicatedServer(), the world's net mode and FApp::CanEverRender()).

Declaration

static TUniquePtr<FTerrainGrassSystem> Create(UWorld& World);
Header
#include "Grass/TerrainGrassSystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainRenderer"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread only. (the rule of FTerrainGrassSystem)

Description

Nothing is loaded until SetLayerSet.

Parameters

NameTypeDefaultMeaning
WorldUWorld&——